putting my brain through it's paces.
My research focuses on auditory navigation in open world video games for Blind and Low Vision acccessibility.
I'm investigating ways to sonify navigation and environment information in virtual environments and how we
commuicate this information to gamers to design accessible gameplay systems around it.
One of the biggest barriers for Blind and Low Vision gamers is being able to
independently navigate virtual world spaces, not just functionally, but enjoyably, too. As such, I'm building systems that not only try to prioritise successful navigation,
but also facilitate the curiousity and excitement found in many open world adventures found in virtual game environments.
I've published a couple of papers in my time which you can read in different formats here:
Title of Publication | Link to Official Publication | Preprint PDF | Preprint HTML |
---|---|---|---|
A systematic review of reverberation and accessibility for B/blind users in virtual environments | Link to Paper on Audio Engineering Society Website | Link to PDF on Research Group Website | Link to Paper as a HTML webpage |
Towards an audio attribute framework for understanding the perception of reverberant spaces through elicitation and clustering methods based on participant expectation | Link to Paper on Audio Engineering Society Website | Link to PDF of Paper | Link to Paper as a HTML webpage |
I also teach alongside my research! My teaching tends to be in the areas of HCI, game audio design and programming, audio programming, HCI and research methods/project supervision. I strive to create inclsuive spaces for progressive and awesome discussions and practice. I employ dialogic teaching practice and collaboration to make sure students get the best chance to apply and develop their skills as people. And obviously, I drop in good discussion around inclusive design and accessibility throughout all I do.