Spent 8 weeks with UWE Student Ventures mentorship developing an auditory navigation accessibility toolkit and video game prototype while exploring charity, education and not-for-profit business advice.
Sony Interactive Entertainment Accessible Music Instrument Hackathon
Creative Technologist
Partook in a 2-day Hackathon with Sony IE, Watershed and Drake Music designing bespoke accessible musical instruments for Disabled musicians. We spent
two days developing an instrument for Liza Bec alongside folks from Drake Music, Paraorchestra, Sony Interactive Entertainment, University of York,
and the University of East London.
Spent 8 weeks with UWE Student Ventures mentorship developing conducting dialogic discussions with Disabled gamers and developing a design document for an audio accessibility research platform.
Remote:CTRL x MiMU Research and Development Residency
Creative Technologist Intern
I worked with a team of 5 Disabled artists and additional researchers developing and understanding creative practice and accessible musical instruments
using MiMU Gloves. I ran dialogic interviews with the artists and facilitated autoethnographic data collection which was then analysed using
reflexive thematic analysis.